![]() ![]() Even though Mercenaries and Innovators may be weaker, they probably won’t be enough to greatly shake up the meta. For the past few weeks, regardless of Patches, Arcanists, Enchanter Snipers, Innovators, and Assassins have sat at the top with little movement. Though the devs made the build weaker, Gangplank, Tahm Kench, and Twinshots might just be too strong. ![]() We’re at a point in TFT where no one might be able to stop the Mercenary train that people are currently on. Hextech buffs: Protector Heart, Item Grab Bag II, Portable Forge, High Roller, Shrug It Off, Wise Spending Overview and predictions Unit buffs: Cho’Gath, Gangplank, Heimerdinger, Urgot So, this might be a very scary time for people playing against Twinshots. Anyone getting an early Gangplank might still stomp the competition while pushing Mercenary until late game, then switching into a Twinshot Bruiser build. Unfortunately, though, the Mercenary nerf might ring hollow if Gangplank is still a really powerful unit. Instead, we get some buffs to try to power up the Twinshot units again (Urgot, Gangplank), as well as Cho-Gath, everyone’s favorite thick Colossus. ![]() After all, there is no class buff on this Patch at all. Hextech nerfs: Bodyguard Heart and Crest, Metabolic Accelerator BuffsĪs we’re reaching the end of this Set, there does seem to be some settling into how this Patch works. Unit nerfs: Seraphine, Sion, Braum, Tahm Kench Bodyguards have also been a huge block for many attack damage builds, so more of their tankiness has been put toward anti-magic shielding, making them a lot weaker to physical damage, like the newly buffed Urgot/Gangplank -bad news for Braum fans. ![]()
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